TUTORIAL: SPRITES
Note: For help on naming your sprites, visit
the slot conversion tutorial.
1. Creatures 1
In C1 the sprite files are still uncomplicated.
Every sprite file, except the head has 10 different poses: 4 facing
left, 4 facing right and 2 for front and back. The head has 26 sprite
files: 4 facing left with eyes open, 4 facing right with eyes open, 4
facial expressions (normal, happy, angry and tired), and one back. then
the same bmp's, with eyes closed. This means your creatures won't be
able to lay down facing (or looking away from) the camera.
The official spritesizes are a multiple of 4, although
that isn't really needed. (they will look fuzzy in bobcob, but ok in the
game.). Be sure however to leave enough background (at least two
pixels...), if you don't, you will have a wrapping effect:
(See the yellow line near the head? It's part of her arm.)
ending: .spr
2. Creatures
2
In C2 the head sprite file (a) will become
somewhat more elaborate. There are 2 new expressions (scared and sad)
and they are arranged differently so that you can see their expression
when they are walking:
4 facing left (eyes open), 4 facing right (eyes
open), front view, back view.
Repeat this for every expression (alternating eyes
open and eyes closed). There are a total of 120 bmp's used for the head
sprite.
Other body parts stay the same as C1.
C2 is very tolerant, no wrapping effect, you can
do as you please, only make sure that the background is BLACK!! Or you
will have squares around your norns:
ending: .s16
tool:
spritebuilder
3. Creatures
3 & DS
Due to the 3D effect, alot of bmp's are added to
the sprites. Normal sprite files consist of 16 bmp's: 4 facing left, 4
facing right, 4 facing camera, 4 looking away.
This also happened to the head, so it counts 192 bmp's... that's a lot!
Normal C3 sprites are big squares, sides a
multiple of 4, however this again is not needed. Better make the
backgrounds big and black though. If some of your sprites lack the black
background, they will crash your game as I've so often experienced.
ending: .c16
tool:
spritebuilder
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