TUTORIAL: SLOT CONVERSION

1. General inormation
With what you'll learn here you'll be able to change breeds from slots, which is really handy in C2 where there are about 4 breeds a slot. So if you have two conflicting breeds and want to change them this is how you go about it.
First of all you should know what files are important for a breed. There are sprite files (which contain the images off your breed), located in the 'Images' folder of your creatures directory, att files (which contain coordinates of where to attach limbs etc), in the 'Body Data' folder and last, genetics files (which of course determine how your creature is going to act), located in the 'Genetics Folder'.
Every sprite and att file consists out of 4 letters/numbers: eg. a109.spr
      a: this is the bodypart (see table below)
      1: this is the genus (see table 2)
      0: this is the age of your creature (see table 3)
      9: this is the slot, a number from 0-9 in C1, a letter from a-z in C2 and C3.

2. Tables
BODYPARTS GENUS AGE Slot
a head 0 norn 0 baby 0 Slot 0
b body 1 grendel 1 child 1 ...
c left thigh 2 ettin 2 adolescent 2  
d left legg 3 geat 3 youth 3  
e left foot 4 female norn 4 adult 4  
f right thigh 5 female grendel 5 old 5  
g right leg 6 female ettin 6 ancient 6  
h right foot 7 female Shee   7  
i left upper arm       8  
j left arm + hand       9  
k right upper arm

 

     

Letters a-z in C2/C3

l right arm + hand        
m tail base        
n tail tip        

2. The actual Slot Conversion
What you do now, is make sure you have all the necessary files from a breed. You can for instance search your image directory for the necessary files, or you can unzip a breed in a seperate folder and work from there.
With all your files located together you will now be able to alter them. For reslotting this entails changing the fourth and optionally the second number in the name of each file.
Example: You have two breeds you like which occupy Norn slot B (the male teen sprites would be labelled *02b, the female *42b) and you want to change one of those to Ettin E. What you do is change every single att and sprite file from one of those breeds to look like: *22e for males and *62e for the females. The change from 0 to 2 and 4 to 6 indicates you're changing your breed to an ettin slot, the change from a to e tells you which slot you'll be using.
Now all you have to do is change the genetics file, or use a file that's already situated on that slot ^^

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